Money

Price a launch and read the reviews

Set a price, hand the device to your team, launch with marketing, then change the offer if critics or live sales disagree.

Price a launch and read the reviews

Set a price, hand the device to your team, launch with marketing, then change the offer if critics or live sales disagree.

What a launch includes

After you pick the parts and set the price, you hand the device to your team. The launch itself includes a marketing campaign. You then read the critics' reviews and watch sales come in live. Those beats are the published sales loop. The listing also says you beat rival companies and expand into new regions, but it does not name the rivals or the regions.

How to choose a price without a formula

No official price table is public. Use the price you can see in your session:

  1. Note the cost of the parts you actually selected, if the game shows one.
  2. Set a sale price above that cost only if you are willing to watch the first reviews and lower it.
  3. Put those two numbers into the launch margin estimate if you want the arithmetic. The form does not know the game's demand.
  4. Launch once, then wait for live sales before you open another region or a second product line.

How to read a weak result

If reviews are poor, change the design or the price before you buy more office or hire a larger team. If sales are fast and the margin is thin, raise the price on the next launch rather than assuming the first price is permanent.

The money pass, stated narrowly

2x Money costs 149 Robux. Its catalog line says you earn double money from every phone you sell, forever. It names phones, not goal cash, not other device lines, and not a general multiplier. Buy it only if you already sell phones often enough that doubling those sales would matter. It does not repair a product critics dislike.

Goal cash is separate: there are 28 goals with cash rewards, and the individual amounts are not published. Claim what the goals panel shows. Do not expect a code to fill a weak launch. No code string is confirmed.

FAQ

Frequently Asked Questions

What is Build a Phone Empire?

It is a free Roblox simulation tycoon by DEVTEC STUDIOS. You start in a garage in 2007, design devices, set prices, hand them to a team, launch with marketing, and read critic reviews and live sales. The company saves automatically.

Which devices can I unlock?

The experience listing names phones as the company you start with, then tablets, smartwatches, earbuds, foldables, and laptops through year-by-year research. It does not publish the cash or research-point cost of each year.

Are there working codes?

No code string is confirmed. The experience description does not name a codes button. Strings such as WELCOME, LAPTOPS, and CEO appear on generic code roundups with no stated reward and no developer announcement, so they are not listed as working.

Where does it run, and does it save?

The developer says it plays on phone, tablet, and PC, public servers hold 8 players, and the company saves automatically. A manual save button is not described.

What is the Legacy bonus?

You can sell the company and start again with a permanent Legacy bonus. The listing does not publish the bonus size, a required company value, or a cap on repeated sales.