Design

Choose the seven design controls

Use screen size, cameras, corners, buttons, colour, finish, and logo as one product decision, then check the review before you raise the price.

Choose the seven design controls

Use screen size, cameras, corners, buttons, colour, finish, and logo as one product decision, then check the review before you raise the price.

What you can change

The experience listing names seven design controls: screen size, cameras, corners, buttons, colour, finish, and logo. You pick the parts, set the price, and hand the device to your team. No rarity, stat, or cash cost is published for any option, so this page compares decisions, not hidden power.

Control What is confirmed What to decide
Screen size You set it yourself Change it when reviews or sales say the device feels wrong, not on the first click
Cameras You choose them Treat a richer camera as a price decision. The listing never says it sells by itself
Corners You shape them A visible change. Pair it with a price you can still defend
Buttons You choose them Keep the first phone understandable. Extra buttons are not given a stat
Colour You choose the colour Use it to make the product recognizable before you chase a premium finish
Finish You choose the finish Premium Finishes, 35 Robux, names six exclusive colours: Matte Black, Rose Gold, Midnight Green, Sunset Fade, Carbon, and Pearl
Logo You set the logo Logo & Wallpapers, 25 Robux, says you choose the back logo and the screen wallpaper

A practical first phone

Make one coherent phone and launch it. If critics are harsh or live sales are weak, change one control or the price and launch again. Raising every control to the most expensive choice before the first review is a guess. The game does not publish a flagship checklist.

A second design

Extra Design Slot is 99 Robux. The catalog line says you build two devices at the same time. It does not say how many slots you start with. Use a second design when one phone is already selling, not as a substitute for the first launch.

Phones are the starting product. Tablets, smartwatches, earbuds, foldables, and laptops come from year-by-year research, covered in research. Pass prices and catalog lines are on Game Passes.

FAQ

Frequently Asked Questions

What is Build a Phone Empire?

It is a free Roblox simulation tycoon by DEVTEC STUDIOS. You start in a garage in 2007, design devices, set prices, hand them to a team, launch with marketing, and read critic reviews and live sales. The company saves automatically.

Which devices can I unlock?

The experience listing names phones as the company you start with, then tablets, smartwatches, earbuds, foldables, and laptops through year-by-year research. It does not publish the cash or research-point cost of each year.

Are there working codes?

No code string is confirmed. The experience description does not name a codes button. Strings such as WELCOME, LAPTOPS, and CEO appear on generic code roundups with no stated reward and no developer announcement, so they are not listed as working.

Where does it run, and does it save?

The developer says it plays on phone, tablet, and PC, public servers hold 8 players, and the company saves automatically. A manual save button is not described.

What is the Legacy bonus?

You can sell the company and start again with a permanent Legacy bonus. The listing does not publish the bonus size, a required company value, or a cap on repeated sales.