Guides

[βŒ›] πŸ“± Build a Phone Empire Guides Hub

Read in company order: first launch, design, price, hiring, office, research, Legacy, goals, the store, then what to do when a launch is weak.

[βŒ›] πŸ“± Build a Phone Empire Guides Hub

Read in company order: first launch, design, price, hiring, office, research, Legacy, goals, the store, then what to do when a launch is weak.

How to use these guides

Each guide is one job. The first product cycle is the only page you need before you spend cash. Design, pricing, hiring, and the office explain the systems named on the official listing. Research, Legacy, goals, and passes come after a phone is actually selling. Numbers that are not public are left blank on purpose.

Which [βŒ›] πŸ“± Build a Phone Empire guides are published?

Run your first product cycle

Go from the 2007 garage to one launched phone with a price, a team handoff, a marketing launch, and a review you can react to.

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Choose the seven design controls

Use screen size, cameras, corners, buttons, colour, finish, and logo as one product decision, then check the review before you raise the price.

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Price a launch and read the reviews

Set a price, hand the device to your team, launch with marketing, then change the offer if critics or live sales disagree.

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Hire friends onto the team

Roblox friends show up as candidates and work in the office as their real avatars. Hire after a product is selling, not before the first launch.

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Build from the garage to Headquarters

Walls, doors, floors, paint, desks, and decorations take the company from the 2007 garage to a Headquarters. Build them after a phone is selling.

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Research devices year by year

Research unlocks tablets, smartwatches, earbuds, foldables, and laptops. Phones come first. Year costs are not published. Two passes name research points.

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Sell the company for Legacy

Beat rivals, expand into regions, climb the global leaderboards, then sell the company for a permanent Legacy bonus whose size is not published.

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Claim goal cash and the Welcome badge

Twenty-eight goals pay cash. A separate Welcome badge is awarded for playing. The public list names the badge, not the 28 goals.

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Read the store before you spend Robux

The experience is free. Ten passes list a name, a Robux price, and, for nine of them, a short catalog line. The bundle does not say what is inside.

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Recover from a weak launch

If reviews are poor or sales are thin, change one design control or the price before you expand. The listing does not describe a loan.

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FAQ

[βŒ›] πŸ“± Build a Phone Empire guide questions

What is Build a Phone Empire?

It is a free Roblox simulation tycoon by DEVTEC STUDIOS. You start in a garage in 2007, design devices, set prices, hand them to a team, launch with marketing, and read critic reviews and live sales. The company saves automatically.

Which devices can I unlock?

The experience listing names phones as the company you start with, then tablets, smartwatches, earbuds, foldables, and laptops through year-by-year research. It does not publish the cash or research-point cost of each year.

Are there working codes?

No code string is confirmed. The experience description does not name a codes button. Strings such as WELCOME, LAPTOPS, and CEO appear on generic code roundups with no stated reward and no developer announcement, so they are not listed as working.

Where does it run, and does it save?

The developer says it plays on phone, tablet, and PC, public servers hold 8 players, and the company saves automatically. A manual save button is not described.

What is the Legacy bonus?

You can sell the company and start again with a permanent Legacy bonus. The listing does not publish the bonus size, a required company value, or a cap on repeated sales.