Getting Started

Run your first product cycle

Go from the 2007 garage to one launched phone with a price, a team handoff, a marketing launch, and a review you can react to.

Run your first product cycle

Go from the 2007 garage to one launched phone with a price, a team handoff, a marketing launch, and a review you can react to.

The loop the developer describes

You start in a garage in 2007. The job is to build the biggest phone company in the world. One cycle is enough for the first session: design a device, pick the parts, set the price, hand it to your team, launch with a marketing campaign, read the critics, and watch sales come in live.

The company saves automatically. Finish the launch before you leave, because a half-spent balance can already be stored. Public servers hold 8 players. The experience plays on phone, tablet, and PC.

Do it in this order

  1. Stay in the garage. Headquarters, regions, and rival chasing are later goals, not the first purchase.
  2. Design one phone. The published controls are screen size, cameras, corners, buttons, colour, finish, and logo. There is no published list of part prices, so do not max every control before you have seen a review.
  3. Set a price and hand the phone to your team. If you can see a unit cost in your session, put your own numbers into the launch margin estimate. The defaults there are samples, not official prices.
  4. Launch with a marketing campaign. Then read the critic reviews and watch the live sales.
  5. Spend the next cash on whatever the review exposed: a design change, a new price, or one hire. Office decoration and a new region wait until that phone is selling.

What finished looks like

You have one launched product, a review, and sales you can see. That is the base for hiring, the office, and year-by-year research.

What is still unpublished

Starting cash, part costs, and the exact menu names are not on the public listing. This page does not invent them. The 28 cash goals are real, but their names are not published, so open the goals panel in your session and claim what it shows.

FAQ

Frequently Asked Questions

What is Build a Phone Empire?

It is a free Roblox simulation tycoon by DEVTEC STUDIOS. You start in a garage in 2007, design devices, set prices, hand them to a team, launch with marketing, and read critic reviews and live sales. The company saves automatically.

Which devices can I unlock?

The experience listing names phones as the company you start with, then tablets, smartwatches, earbuds, foldables, and laptops through year-by-year research. It does not publish the cash or research-point cost of each year.

Are there working codes?

No code string is confirmed. The experience description does not name a codes button. Strings such as WELCOME, LAPTOPS, and CEO appear on generic code roundups with no stated reward and no developer announcement, so they are not listed as working.

Where does it run, and does it save?

The developer says it plays on phone, tablet, and PC, public servers hold 8 players, and the company saves automatically. A manual save button is not described.

What is the Legacy bonus?

You can sell the company and start again with a permanent Legacy bonus. The listing does not publish the bonus size, a required company value, or a cap on repeated sales.